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- > > > There are several advantages to using Midi:
- > > > - Needs less memory (no samples)
- > > Okey.
- > >
- > > > - Shouldn't take much CPU. If the DSP is used for graphics
- > > > stuff, the mod-players would need to work on 680x0...
- > > Fair enough.
- >
- > > So I will have to buy my self an GM sound module to be able to play this
- > > game! ;-)
- >
- > Well, only if you would want to hear the music <g>.
-
- If I want music, I can play a CD. ;-)
-
- > > If someone have the code for doing it, why not?
- >
- > That is indeed a problem... Couple of years ago when I was still
- > using GFA, I tried to do a Midi file player. Otherwise it worked
- > all right, but sometimes the timings were _a lot_ off the mark.
- > It would be a lot easier if we would allow only one track Midifiles
- > (format 0), every sequencer should be capable to convert format 1
- > files to format 0...
-
- Fair enough. :-)
-
- > *) Format 1: Several tracks with different instruments
- > -> have to check every track for next note etc.
- > *) Format 0: All the instrument changes etc. are in time order.
-
- Which format does Doom use?
-
- > > I still think we should have modules for the titlescreen, options etc.
- > > because not everyone have got an GM module at home.
- >
- > If the 3D-graphics are done with DSP, that would still mean no
- > DSP-modplayer. At least if one would want to run demo under the
- > titlescreen like on PC Doom. Maybe there could be shown the moster
- > dying sequences instead :-).
-
- Okey I didn't thought about that... But there is some places there we can use
- it. On the other hand, will we have any demo screens? I think they are rather
- pointless, and I think it would be nicer if we could use some of the demo
- coders to do some cool things insteed. Hadn't we agreed about doing it our way
- to make it more falcon specific?
-
- > > Another problem
- > > with midi files would be if we are going to make it use the midi-ports
- > > for networking.
- >
- > I hadn't thought about that... I guess my suggestion about using
- > MiNT/MiNTNet for networking wasn't feasible enough. :) Hmm... Maybe
- > the game could run the whole time on supervisor mode (->no scheduling)
- > and call the Net driver through kernel tables or something. It might
- > still have too much overhead though. I'll have to do some inquiries
- > on the MiNT mailing list!
-
- Using MiNT we will have less memory to play with. I think we will need every
- kB available on a 4MB machine. I don't think MiNTNet is fast enough and
- will only complicate things even more. I know that Doug and Dave is discussing
- a network with 24 machines! Imagine! Play doom with 24 machines!! WOW!
-
- //Magnus Kollberg
-
-